To play implexa, first you must log in as a user. Your teacher will tell you, what is your username and password. You have to enter in the identification box [login].
The game starts after logging correctly. You take the role of a company in the logistics supply chain. For example, a factory that should serve orders from end customers, or one of its suppliers (first-level), or perhaps one of the second-level suppliers, etc.
All play and the necessary information will appear in the action section [play], but before playing you should read all this help to better understand the user interface and how to play.
The user interface is divided into three zones (decisions and actions, control graph and results).
The control panel is on top so you can make your decisions and actions. Divided into three columns, from left to right you will see: your suppliers, your company, and your client.
In each section you will find the name of the company (or Robot if handled automatically by the device). A cell colored to select the number of items (raw materials [RM1, RM2] or finished product [FP]). A button to execute the action (buy raw materials, processing, shipping finished product to the customer). A gray cell that reports the stock level of inventory (raw materials [RM1, RM2], finished product [FP]) or waiting demand (for your client).
With all the information you need to make decisions on 'when and how': buy, produce, stock and serve to cover the demand in the shortest time and minimun cost. You can not produce 1 unit of finished product if you don't have (at least) one unit of each raw material. And you can not serve your customer 1 unit, if it has not been requested, or if you do not have in finished product stock. Keep in mind that be a time delay between when you make the decision and the action until its result.
A set of animated icons represent your activity level (release orders, information flow and material flow).
In the central part of the screen a graphic is displayed in real time (horizontal axis) with a set of variables. The vertical axis on the left shows inventory levels (raw materials and finished product) as well as the pending demand. The vertical axis on the right shows the batch sizes for raw materials purchases, production of finished product and delivery. The size of the orders are coming from our client also appears. Note the color of each data set, these are the same colors that are used in the action buttons and results.
The graph is interactive and has three interesting features: from the legend you can hide/show the series you like by clicking on its name. If you put your mouse over any point on the graph detailing the series and its value appears. From the menu on the right you can print the graph or export it to an image file (in different formats).
At the bottom of the screen you will see three tabs (cost, time and summary), each of which gives you access to real-time game results. On the first tab you will see the costs, cumulative totals and their percentage by origin (purchasing, production, shipping and warehouse).
In times tab shows the (total lead-time), according to the total time required for customer service (including purchases, production and shipping). The time (seconds) is averaged by managed unit.
The last tab summary of your activity in the game: total game time, total units (purchased, manufactured, ordered and served), the percentage of satisfied demand, and average stock of each component and finished product.
Your teacher will explain the objectives of the game (what your company should try to achieve), and also some rules to correctly play (players per team, maximum game time, the available information, the information that you can, or not, share with others players, etc.). Read on to learn how to play in more detail.